Data and feedback were collected and analyzed, establishing a list of the top 25 most important test results. Based on either high frequency or level of severity of these issues, I narrowed down the highest priority items that I needed to fix or address.
of participants complained filter option preselects for subject matter was too limited.
of participants experienced confusion when trying to navigate to find nearby studios from home screen.
I’ve removed the preset subject matter items and provided a text field so user can be more specific when filtering.
“Community” tab label has been changed to “Feed” to better represent the type of content that lives in this section.
Usability Test - Find a specific tattoo using filter options.
Moderated in-person tests were conducted with six participants who were asked to complete three tasks. The participants were screened based on:
Based on my initial sketches, I created a set of mid-fidelity wireframes. In doing this I was able to map out the bare-bones of the app, including some of the more subtle aspects such as element spacing/dimensions, identifying reusable patterns and setting the typographic scale.
After gaining a better understanding of the product scope, I sketched UI components to capture the requirements allowing me to quickly evolve and iterate on ideas.
Taking into account Valerie, Sophie and Enrique’s goals, I created a list of content and features. I then conducted an open card sorting exercise where participants were asked to categorize and label the content as made sense to them. The data collected was key to forming the navigation system.
Users flows were created to help me focus on what screens needed to be produced and in what order so that my personas could reach their respective goals with ease.
Based on findings and the personas, I created two experience maps. The first experience map shows a persona’s current journey planning a tattoo. The second experience map shows their journey with suggested solutions.
From the insights obtained from the interviews, surveys and informal observations, three unique personas emerged.
Before diving into the features and the overall UX of my app, I conducted some user interviews and surveys to gain a better understanding of challenges a user faces when going through the tattooing journey. These are some the key take aways from those interviews:
The competitive analysis involved gathering important data about the competition - their market position, market share, prices, additional services, strengths, weaknesses, to identify opportunities and threats.
Two major technology-based resources were identified as competitors; Tattoodo for their vast curated collection of tattoo designs, images and articles; and Inkhunter for their advanced AR technology that allows user to project tattoo designs in real-time on any part of their body. I also identified Instagram as a tertiary competitor.
Tattoos are increasing in popularity in the United States. Research data shows that 47% of Millennials, 36% of Gen Xers, and 13% of Baby Boomers (30% overall) in the US reported having a tattoo. With the increase in people getting tattoos there is also a greater chance of “tattoo regret”; it is estimated that one-third of people regretted (at least one of) their tattoo(s).
In my research, I found people usually plan and research tattoos prior to getting one. While tattoo information is widely available on many different platforms that include social networking sites, blogs, and apps, there is no single resource available that helps people plan a tattoo from start to finish. Research challenges include finding the right style of a tattoo, finding an artist/tattoo shop, and booking an appointment with an artist.
Using the user-centered design approach, create a product in the form of a single source technology-based tool that will help a person learn about and choose where and by-whom to get a tattoo they will not regret.
The Inkzplorer app is a project I worked on while completing a UX Design course through CareerFoundry. I worked on market research, user research and evaluation during all iterations of the product’s development.
Designers often know “too much” to make good assumptions about the product or the user. Testing my iterations early and often with real users kept me in check and in constant exploration of the possibilities.
Sometimes one of the bravest decisions a designer can make during a project cycle is scrapping a feature that seems so innovative from a design stand point, but in the end never translates to the user understanding the feature.
Complete the desktop responsive version of Inkzplorer app considering 93% of users surveyed use mobile and desktop when researching tattoos, of that 93%, half use desktop.
I initially sketched out three user flows to see how it would translate to actual screens. These sketches were later translated to mid and high fidelity prototypes used for early usability tests.
When designing the interactions for exploring tattoo inspiration, I provided Valerie with the category-based browsing to guide her through the discovery process, while giving more surefooted tattoo-seekers like Enrique a search option to find what he wants more directly.
When designing the interactions for the booking feature, I used progressive disclosure (selecting date first will reveal the available times) to prioritize the steps needed, guiding Enrique to successfully booking his appointment.
When designing the interactions for searching studios, I provided Valerie, Enrique and Sophie the ability to refine their search based on their current or preferred location with the option to view the studios in map view.
Before diving into the features and the overall UX of my app, I conducted some user interviews and surveys to gain a better understanding of challenges a user faces when going through the tattooing journey. These are some the key take aways from those interviews:
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